Din of Sen
A downloadable game for Windows
Din of Sen
There are 7 areas in this demo, though 2 are not finished.
There are a couple small enemies and a mini boss.
Campfires heal you, and your saturation will decrease as your health gets lower.
Not all animations are complete, several are just rough drafts for the time being.
I am aware of a couple animation bugs that I'm still trying to track down.
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Controls:
Added xinput controller support, haven't fully tested other controller types
WASD or arrow keys or left stick to move/interact (up to change zones at doors, climb ladders)
Space or A to jump, also wall jump
Alt or B to dash
Shift or X to attack (use in air to air attack)
Esc or Start for menu
Status | In development |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | LacopaEspy |
Genre | Action, Platformer |
Tags | 2D, Dark, Fantasy, GameMaker, Metroidvania, Pixel Art, Retro, Singleplayer |
Download
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Comments
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sick art yo.
feel like the pokey move plant golem has could be more telegraphed. also spamming attack keeps triggering the sticky prompts which steals the input focus until i close it. its almost like a meta stamina bar.
looking forward to this one getting more developed
Lol, I like the stamina bar analogy. I made it so you can attack with mouse clicks now too. Definitely going to work on enemy telegraphing and AI
This is a promising build!
It's got a very strong atmospheric tone, with the SFX and music matching the dungeon well. I like how freeform the exploration is even at this early stage--I found myself able to get to odd heights or cursory places that I would only glance in transit if I wanted to.
Lighting effects are great, and I love the sluggish feel of the full 3 swipe sword combo. It looks like you might plan to put in a wall jump or a double jump later? That might be a nice touch, especially with such verticality to your levels. And, of course, enemies, but that goes without saying.
A great touch will all the flames following you up the chain lift, and the spikes on the ceiling. Also, I like the background FX of the pipes with the heat distortion coming from the vents. You have great attention to detail!
I didn't find the controls too buggy, as you mentioned in description. The dash effect is a little disorienting, since you immediately teleport to the final location. Maybe put in a wisp of a straight line from point A to point B, and the camera travel lags by a few milliseconds? I can see an inclement difficulty with measuring that distance, if you're eventually trying to battle/survive.
Overall, very promising! I'll be following the development of this game, for sure! Now, make some dang enemies for me to smash! lol